Day one of the preview season focused on the blue, red, and green Tyranid Swarm deck, with 40K's famous insectoid monsters turning into a counters and X-cost-centric creature type when brought over to Magic
Game store owners, if theyre worth a hill of beans, have the pulse of the Magic card business and in most cases theyll probably be interested in buying your cards if you have desireable stuff
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Then we have a card that works better in a tribal deck: In design, we often have a theme that drives card creation
By simply coming down three turns before these creatures, it would have been the first piece of any aggro deck
And it's not like a 12/12 and 10/10 are that different